by jahan666 at 18-11-2020, 05:13 AM
<p>In email advertising, the principle involved is sending emails only to people who've already showed receiving them. Once they've already&nbsp;<br>buy email database&nbsp;recounted&nbsp;&nbsp;receiving your mails within the form of a e-newsletter normal, every week or each month, they are extra willing to examine your offers, and you've got more possibilities of list them as your consumers.<br><br>Remember that within the world of internet advertising, you need to adhere to the rule of thumb of the thumb that you should by no means spam because that is a terrific offense. Spamming can take your enterprise out of the marketplace, and may stain your reputation critically. If you send a commercialized email to every body who did no longer request for it, this is spamming.</p><p><br></p><p>One of the exceptional ways to disseminate statistics to a huge group of human beings who've already confirmed receiving your message is through e mail advertising. You can gather e-mail addresses and names of internet users who've requested for the information, and listing them down in a database. From there, you can start the use of them on your auto-responder for crucial comply with-up.<br><br>Set-up your personal listing; avoid shopping for email addresses from notorious traders who sell them because those people who very own them might not be capacity customers. Another issue is that they may end up irritated when you consider that they did no longer request for that sort of information. One first rate way of gathering electronic mail addresses is through developing a space to your personal internet site.<br><br>With this, you can request your target audience to provide their names in conjunction with their electronic mail addresses. In trying to build a great relationship, request them to sign-up for you to obtain unfastened e-Book or unfastened mini-path from you. Doing this strategy is a terrific way of building an electronic mail opt-in listing which is unfastened from spamming.<br></p>
by jahan666 at 17-11-2020, 12:31 PM
<p>In email advertising, the principle involved is sending emails only to people who've already showed receiving them. Once they've already recounted&nbsp;<br>buy email database&nbsp;&nbsp;receiving your mails within the form of a e-newsletter normal, every week or each month, they are extra willing to examine your offers, and you've got more possibilities of list them as your consumers.<br><br>Remember that within the world of internet advertising, you need to adhere to the rule of thumb of the thumb that you should by no means spam because that is a terrific offense. Spamming can take your enterprise out of the marketplace, and may stain your reputation critically. If you send a commercialized email to every body who did no longer request for it, this is spamming.<br><br>One of the exceptional ways to disseminate statistics to a huge group of human beings who've already confirmed receiving your message is through e mail advertising. You can gather e-mail addresses and names of internet users who've requested for the information, and listing them down in a database. From there, you can start the use of them on your auto-responder for crucial comply with-up.<br><br>Set-up your personal listing; avoid shopping for email addresses from notorious traders who sell them because those people who very own them might not be capacity customers. Another issue is that they may end up irritated when you consider that they did no longer request for that sort of information. One first rate way of gathering electronic mail addresses is through developing a space to your personal internet site.<br><br>With this, you can request your target audience to provide their names in conjunction with their electronic mail addresses. In trying to build a great relationship, request them to sign-up for you to obtain unfastened e-Book or unfastened mini-path from you. Doing this strategy is a terrific way of building an electronic mail opt-in listing which is unfastened from spamming.<br></p>
by coloktogelonline at 11-11-2020, 05:23 PM
<p>

<!--StartFragment--><p class="" style="margin: 0px; padding: 0px; font-family: Tahoma, Verdana, Arial, sans-serif; font-size: 14px; color: rgb(51, 51, 51); font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-style: initial; text-decoration-color: initial;"><span style="font-family: Georgia, serif; font-size: 14pt;"></span></p>


<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<meta name="ProgId" content="Word.Document">
<meta name="Generator" content="Microsoft Word 15">
<meta name="Originator" content="Microsoft Word 15">
<link rel="File-List" href="file:///C:/Users/panji/AppData/Local/Temp/msohtmlclip1/01/clip_filelist.xml">
<link rel="themeData" href="file:///C:/Users/panji/AppData/Local/Temp/msohtmlclip1/01/clip_themedata.thmx">
<link rel="colorSchemeMapping" href="file:///C:/Users/panji/AppData/Local/Temp/msohtmlclip1/01/clip_colorschememapping.xml">
<!--[if gte mso 9]><xml>
<w:WordDocument>
<w:View>Normal</w:View>
<w:Zoom>0</w:Zoom>
<w:TrackMoves/>
<w:TrackFormatting/>
<wTongueunctuationKerning/>
<w:ValidateAgainstSchemas/>
<w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid>
<w:IgnoreMixedContent>false</w:IgnoreMixedContent>
<w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText>
<wBig GrinoNotPromoteQF/>
<w:LidThemeOther>EN-US</w:LidThemeOther>
<w:LidThemeAsian>ZH-CN</w:LidThemeAsian>
<w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript>
<w:Compatibility>
<w:BreakWrappedTables/>
<w:SnapToGridInCell/>
<w:WrapTextWithPunct/>
<w:UseAsianBreakRules/>
<wBig GrinontGrowAutofit/>
<w:SplitPgBreakAndParaMark/>
<w:EnableOpenTypeKerning/>
<wBig GrinontFlipMirrorIndents/>
<w:OverrideTableStyleHps/>
</w:Compatibility>
<wBig GrinoNotOptimizeForBrowser/>
<m:mathPr>
<m:mathFont m:val="Cambria Math"/>
<m:brkBin m:val="before"/>
<m:brkBinSub m:val="--"/>
<mConfusedmallFrac m:val="off"/>
<m:dispDef/>
<m:lMargin m:val="0"/>
<m:rMargin m:val="0"/>
<m:defJc m:val="centerGroup"/>
<m:wrapIndent m:val="1440"/>
<m:intLim m:val="subSup"/>
<m:naryLim m:val="undOvr"/>
</m:mathPr></w:WordDocument>
</xml><![endif]--><!--[if gte mso 9]><xml>
<w:LatentStyles DefLockedState="false" DefUnhideWhenUsed="false"
DefSemiHidden="false" DefQFormat="false" DefPriority="99"
LatentStyleCount="376">
<w:LsdException Locked="false" Priority="0" QFormat="true" Name="Normal"/>
<w:LsdException Locked="false" Priority="9" QFormat="true" Name="heading 1"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 2"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 3"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 4"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 5"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 6"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 7"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 8"/>
<w:LsdException Locked="false" Priority="9" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="heading 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index 9"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 1"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 2"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 3"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 4"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 5"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 6"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 7"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 8"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" Name="toc 9"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="header"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footer"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="index heading"/>
<w:LsdException Locked="false" Priority="35" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="caption"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of figures"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="envelope return"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="footnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="line number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="page number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote reference"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="endnote text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="table of authorities"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="macro"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="toa heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Bullet 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Number 5"/>
<w:LsdException Locked="false" Priority="10" QFormat="true" Name="Title"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Closing"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Signature"/>
<w:LsdException Locked="false" Priority="1" SemiHidden="true"
UnhideWhenUsed="true" Name="Default Paragraph Font"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="List Continue 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Message Header"/>
<w:LsdException Locked="false" Priority="11" QFormat="true" Name="Subtitle"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Salutation"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Date"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text First Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Note Heading"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Body Text Indent 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Block Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="FollowedHyperlink"/>
<w:LsdException Locked="false" Priority="22" QFormat="true" Name="Strong"/>
<w:LsdException Locked="false" Priority="20" QFormat="true" Name="Emphasis"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Document Map"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Plain Text"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="E-mail Signature"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Top of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Bottom of Form"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal (Web)"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Acronym"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Address"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Cite"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Code"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Definition"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Keyboard"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Preformatted"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Sample"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Typewriter"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="HTML Variable"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Normal Table"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="annotation subject"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="No List"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Outline List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Simple 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Classic 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Colorful 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Columns 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Grid 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 4"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 5"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 7"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table List 8"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table 3D effects 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Contemporary"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Elegant"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Professional"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Subtle 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 1"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 2"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Web 3"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Balloon Text"/>
<w:LsdException Locked="false" Priority="39" Name="Table Grid"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Table Theme"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"/>
<w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading"/>
<w:LsdException Locked="false" Priority="61" Name="Light List"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"/>
<w:LsdException Locked="false" SemiHidden="true" Name="Revision"/>
<w:LsdException Locked="false" Priority="34" QFormat="true"
Name="List Paragraph"/>
<w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"/>
<w:LsdException Locked="false" Priority="30" QFormat="true"
Name="Intense Quote"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"/>
<w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"/>
<w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"/>
<w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"/>
<w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"/>
<w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"/>
<w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"/>
<w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"/>
<w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"/>
<w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"/>
<w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"/>
<w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"/>
<w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"/>
<w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"/>
<w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"/>
<w:LsdException Locked="false" Priority="19" QFormat="true"
Name="Subtle Emphasis"/>
<w:LsdException Locked="false" Priority="21" QFormat="true"
Name="Intense Emphasis"/>
<w:LsdException Locked="false" Priority="31" QFormat="true"
Name="Subtle Reference"/>
<w:LsdException Locked="false" Priority="32" QFormat="true"
Name="Intense Reference"/>
<w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"/>
<w:LsdException Locked="false" Priority="37" SemiHidden="true"
UnhideWhenUsed="true" Name="Bibliography"/>
<w:LsdException Locked="false" Priority="39" SemiHidden="true"
UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"/>
<w:LsdException Locked="false" Priority="41" Name="Plain Table 1"/>
<w:LsdException Locked="false" Priority="42" Name="Plain Table 2"/>
<w:LsdException Locked="false" Priority="43" Name="Plain Table 3"/>
<w:LsdException Locked="false" Priority="44" Name="Plain Table 4"/>
<w:LsdException Locked="false" Priority="45" Name="Plain Table 5"/>
<w:LsdException Locked="false" Priority="40" Name="Grid Table Light"/>
<w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="Grid Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="Grid Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="Grid Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="46" Name="List Table 1 Light"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark"/>
<w:LsdException Locked="false" Priority="51" Name="List Table 6 Colorful"/>
<w:LsdException Locked="false" Priority="52" Name="List Table 7 Colorful"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 1"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 1"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 1"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 1"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 1"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 1"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 2"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 2"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 2"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 2"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 2"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 2"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 3"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 3"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 3"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 3"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 3"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 3"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 4"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 4"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 4"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 4"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 4"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 4"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 5"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 5"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 5"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 5"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 5"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 5"/>
<w:LsdException Locked="false" Priority="46"
Name="List Table 1 Light Accent 6"/>
<w:LsdException Locked="false" Priority="47" Name="List Table 2 Accent 6"/>
<w:LsdException Locked="false" Priority="48" Name="List Table 3 Accent 6"/>
<w:LsdException Locked="false" Priority="49" Name="List Table 4 Accent 6"/>
<w:LsdException Locked="false" Priority="50" Name="List Table 5 Dark Accent 6"/>
<w:LsdException Locked="false" Priority="51"
Name="List Table 6 Colorful Accent 6"/>
<w:LsdException Locked="false" Priority="52"
Name="List Table 7 Colorful Accent 6"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Hyperlink"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Hashtag"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Unresolved Mention"/>
<w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
Name="Smart Link"/>
</w:LatentStyles>
</xml><![endif]-->
<style>
<!--
/* Font Definitions */
@font-face
{font-family:Wingdings;
panose-1:5 0 0 0 0 0 0 0 0 0;
mso-font-charset:2;
mso-generic-font-family:auto;
mso-font-pitch:variable;
mso-font-signature:0 268435456 0 0 -2147483648 0;}
@font-face
{font-family:"Cambria Math";
panose-1:2 4 5 3 5 4 6 3 2 4;
mso-font-charset:0;
mso-generic-font-family:roman;
mso-font-pitch:variable;
mso-font-signature:3 0 0 0 1 0;}
@font-face
{font-family:Calibri;
panose-1:2 15 5 2 2 2 4 3 2 4;
mso-font-charset:0;
mso-generic-font-familyConfusedwiss;
mso-font-pitch:variable;
mso-font-signature:-469750017 -1073732485 9 0 511 0;}
@font-face
{font-family:Georgia;
panose-1:2 4 5 2 5 4 5 2 3 3;
mso-font-charset:0;
mso-generic-font-family:roman;
mso-font-pitch:variable;
mso-font-signature:647 0 0 0 159 0;}
/* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
{mso-style-unhide:no;
mso-style-qformat:yes;
mso-style-parent:"";
margin-top:0in;
margin-right:0in;
margin-bottom:8.0pt;
margin-left:0in;
line-height:107%;
mso-pagination:widow-orphan;
font-size:11.0pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-fareast-font-family:Calibri;
mso-fareast-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";
mso-bidi-theme-font:minor-bidi;}
a:link, span.MsoHyperlink
{mso-style-priority:99;
color:#0563C1;
mso-themecolor:hyperlink;
mso-style-textfill-fill-color:#0563C1;
mso-style-textfill-fill-themecolor:hyperlink;
mso-style-textfill-fill-alpha:100.0%;
text-decoration:underline;
text-underlineConfusedingle;}
a:visited, span.MsoHyperlinkFollowed
{mso-style-noshow:yes;
mso-style-priority:99;
color:#954F72;
mso-themecolor:followedhyperlink;
text-decoration:underline;
text-underlineConfusedingle;}
.MsoChpDefault
{mso-style-type:export-only;
mso-default-props:yes;
font-size:10.0pt;
mso-ansi-font-size:10.0pt;
mso-bidi-font-size:10.0pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-fareast-font-family:Calibri;
mso-fareast-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";
mso-bidi-theme-font:minor-bidi;}
@page WordSection1
{size:595.45pt 13.0in;
margin:.5in .5in .5in .5in;
mso-header-margin:35.3pt;
mso-footer-margin:35.3pt;
mso-paper-source:0;}
div.WordSection1
{page:WordSection1;}
/* List Definitions */
@list l0
{mso-list-id:-1052194282;
mso-list-typeConfusedimple;
mso-list-template-ids:-1052194282;}
@list l0:level1
{mso-level-number-format:bullet;
mso-level-text:;
mso-level-tab-stop:none;
mso-level-number-position:left;
margin-left:21.0pt;
text-indent:-21.0pt;
tab-stops:21.0pt;
font-family:Wingdings;}
ol
{margin-bottom:0in;}
ul
{margin-bottom:0in;}
-->
</style>
<!--[if gte mso 10]>
<style>
/* Style Definitions */
table.MsoNormalTable
{mso-style-name:"Table Normal";
mso-tstyle-rowband-size:0;
mso-tstyle-colband-size:0;
mso-style-noshow:yes;
mso-style-priority:99;
mso-style-parent:"";
mso-padding-alt:0in 5.4pt 0in 5.4pt;
mso-para-margin:0in;
mso-pagination:widow-orphan;
font-size:10.0pt;
font-family:"Calibri",sans-serif;
mso-ascii-font-family:Calibri;
mso-ascii-theme-font:minor-latin;
mso-hansi-font-family:Calibri;
mso-hansi-theme-font:minor-latin;
mso-bidi-font-family:"Times New Roman";
mso-bidi-theme-font:minor-bidi;}
</style>
<![endif]-->



<!--StartFragment-->

<p class="MsoNormal" style="text-align:justify"><b><span style="font-size:18.0pt;
line-height:107%;font-family:&quot;Georgia&quot;,serif;mso-bidi-font-family:Georgia;
mso-fareast-language:ZH-CN">Keuntungan Jadi Bandar Situs Terbaru Ceme Online<o:p></o:p></span></b></p>

<p class="MsoNormal" style="text-align:justify;line-height:normal"><span style="font-size:14.0pt;font-family:&quot;Georgia&quot;,serif;mso-bidi-font-family:Georgia;
mso-fareast-language:ZH-CN"><o:p>&nbsp;</o:p></span></p>

<p class="MsoNormal" style="text-align:justify;line-height:normal"><span style="font-size:14.0pt;font-family:&quot;Georgia&quot;,serif;mso-bidi-font-family:Georgia;
mso-fareast-language:ZH-CN"><o:p>&nbsp;</o:p></span></p>

<p class="MsoNormal" style="text-align:justify;line-height:normal"><span style="font-size:14.0pt;font-family:&quot;Georgia&quot;,serif;mso-bidi-font-family:Georgia;
mso-fareast-language:ZH-CN"><o:p>&nbsp;</o:p></span></p>

<p class="MsoNormal" style="text-align:justify;line-height:150%"><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Bagi anda penggemar
permainan judi ceme online, tentu sudah tidak asing dengan istilah bandar ceme
online ya, sobat! Tentu saja permainan ini sangat mudah untuk dilakukan. Hanya
menggunakan 2 kartu domino saja dan setelah itu menghitung jumlah kartu yang di
tangan. Namun, mimin sangat menyarankan untuk anda bermain di Situs Togel
Terbaru untuk menghindari dari kekalahan dan kerugian yang akan terjadi.<o:p></o:p></span></p>

<p class="MsoNormal" style="text-align:justify;line-height:150%"><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Anda bisa bermain di
agen judi Coloktoto ya, sobat! Selain itu, mimin menyarankan untuk anda meraih
kemenangan dan lebih baik menjadi bandar dari permainan ceme online bersama Situs
<b><a href="http://178.128.105.64/latest_news.php?id=2655"><span style="color:black;mso-style-textfill-fill-color:black;mso-style-textfill-fill-alpha:
100.0%"><span style="color:black;mso-style-textfill-fill-color:black;
mso-style-textfill-fill-alpha:100.0%">Togel Online Live</span></span></a></b>.
Inilah beberapa keuntungan yang bisa anda dapatkan jika jadi bandar ceme
online, diantaranya :<o:p></o:p></span></p>

<p class="MsoNormal" style="margin-left:21.0pt;text-align:justify;text-indent:
-21.0pt;line-height:150%;mso-list:l0 level1 lfo1;tab-stops:21.0pt"><!--[if !supportLists]--><span style="font-size:14.0pt;line-height:150%;font-family:Wingdings;mso-fareast-font-family:
Wingdings;mso-bidi-font-family:Wingdings;mso-bidi-font-style:italic"><span style="mso-list:Ignore">²<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp; </span></span></span><!--[endif]--><i><u><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Peluang Kalah Sangat
Minim</span></u></i><i><u><span style="font-size:14.0pt;line-height:150%;
font-family:&quot;Georgia&quot;,serif;mso-bidi-font-family:Georgia"><o:p></o:p></span></u></i></p>

<p class="MsoNormal" style="text-align:justify;line-height:150%"><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Bermain di game ceme
online jika anda memilih untuk menjadi bandar atau dealer maka peluang untuk
kalah sangat lah minim. Karena dalam satu meja permainan di mainkan total 7
orang dan dalam 7 orang tersebut 1 menjadi bandar atau dealer dan 7 orang nya
lagi menjadi player. Jika player ada 7 orang dari 5 player yang mengalami
kekalahan dan hanya 2 player yang menang. Maka bandar akan untung dari 5 player
yang kalah dan hanya membayar 2 player yang menang dalam permainan tersebut.
Hasil menang itu bisa di jadikan modal untuk permainan selanjutnya.<o:p></o:p></span></p>

<p class="MsoNormal" style="margin-left:21.0pt;text-align:justify;text-indent:
-21.0pt;line-height:150%;mso-list:l0 level1 lfo1;tab-stops:21.0pt"><!--[if !supportLists]--><span style="font-size:14.0pt;line-height:150%;font-family:Wingdings;mso-fareast-font-family:
Wingdings;mso-bidi-font-family:Wingdings;mso-bidi-font-style:italic"><span style="mso-list:Ignore">²<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp; </span></span></span><!--[endif]--><i><u><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Bandar Ceme Bisa Beli
Jackpot 7 kali</span></u></i><i><u><span style="font-size:14.0pt;line-height:
150%;font-family:&quot;Georgia&quot;,serif;mso-bidi-font-family:Georgia"><o:p></o:p></span></u></i></p>

<p class="MsoNormal" style="text-align:justify;line-height:150%"><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Permainan ceme online
dimainkan oleh minimal 2 orang dan maksimal nya 7 orang dalam satu meja.
Keuntungan jika menjadi bandar ceme online adalah peluang yang besar untuk
mendapatkan jackpot. Jackpot tersebut di mulai dari Murni Kecil, Murni Besar,
Balak dan Kartu Spesial 6 Dewa. Itulah yang menjadi keuntungan jika menjadi
bandar ceme online.<o:p></o:p></span></p>

<p class="MsoNormal" style="margin-left:21.0pt;text-align:justify;text-indent:
-21.0pt;line-height:150%;mso-list:l0 level1 lfo1;tab-stops:21.0pt"><!--[if !supportLists]--><span style="font-size:14.0pt;line-height:150%;font-family:Wingdings;mso-fareast-font-family:
Wingdings;mso-bidi-font-family:Wingdings;mso-bidi-font-style:italic"><span style="mso-list:Ignore">²<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp; </span></span></span><!--[endif]--><i><u><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Kontrol Diri Saat
Menang</span></u></i><i><u><span style="font-size:14.0pt;line-height:150%;
font-family:&quot;Georgia&quot;,serif;mso-bidi-font-family:Georgia"><o:p></o:p></span></u></i></p>

<p class="MsoNormal" style="text-align:justify;line-height:150%"><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Ini salah satu yang
sering di lupakan para penjudi atau bettor dimana para pemain jika sudah menang
dalam jumlah besar selalu tidak bisa mengontrol kemenangan nya untuk berhenti
bermain lagi. Hal seperti itu bisa di bilang serakah karena setelah meraih
kemenangan besar. Jadi, dirinya tidak ingin berhenti dan terus melanjutnya
permainan itu. Maka dari itu, kami memberikan saran untuk anda jika sudah
menang dalam jumlah besar atau sudah meraih target kemenangan cobalah untuk
berhenti karena masih ada hari esok.<o:p></o:p></span></p>

<p class="MsoNormal" style="margin-left:21.0pt;text-align:justify;text-indent:
-21.0pt;line-height:150%;mso-list:l0 level1 lfo1;tab-stops:21.0pt"><!--[if !supportLists]--><span style="font-size:14.0pt;line-height:150%;font-family:Wingdings;mso-fareast-font-family:
Wingdings;mso-bidi-font-family:Wingdings;mso-bidi-font-style:italic"><span style="mso-list:Ignore">²<span style="font:7.0pt &quot;Times New Roman&quot;">&nbsp; </span></span></span><!--[endif]--><i><u><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Harus Punya Modal
Besar</span></u></i><i><u><span style="font-size:14.0pt;line-height:150%;
font-family:&quot;Georgia&quot;,serif;mso-bidi-font-family:Georgia"><o:p></o:p></span></u></i></p>

<p class="MsoNormal" style="text-align:justify;line-height:150%"><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Saat menjadi bandar
ceme online, modal besar harus di punyai saat bermain. Itu karena bandar atau
dealer akan menghadapi player-player yang ada di meja permainan. Jika player
nya ada 7 orang maka bandar harus mempunyai dana besar untuk bisa bermain.
Bandar harus mempunyai modal besar di karenakan dalam satu putaran akan
menghadapi 7 player yang akan di hadapi nya. Jika modal besar maka bandar
diyakini akan siap mental untuk menghadapi player yang ada di dalam meja
pertandingan dalam permainan ceme online.<o:p></o:p></span></p>

<p class="MsoNormal" style="text-align:justify;line-height:normal"><span style="font-size:14.0pt;font-family:&quot;Georgia&quot;,serif;mso-bidi-font-family:Georgia;
mso-fareast-language:ZH-CN"><o:p>&nbsp;</o:p></span></p>

<p class="MsoNormal" style="text-align:justify;line-height:150%"><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Jadi, itulah beberapa
keuntungan yang bisa anda dapatkan jika menjadi bandar dari permainan judi ceme
online. Tentunya akan sangat untung dan menyenangkan jika anda berhasil menjadi
bandar. Bukan begitukah, sobat? <o:p></o:p></span></p>

<p class="MsoNormal" style="text-align:justify;line-height:150%"><span style="font-size:14.0pt;line-height:150%;font-family:&quot;Georgia&quot;,serif;
mso-bidi-font-family:Georgia;mso-fareast-language:ZH-CN">Untuk itu, jangan
lewatkan kesempatan anda meraih keuntungan yang besar. Caranya yang cukup mudah
dengan menjadi bandar merupakan pilihan yang tepat. Semoga berhasil!!<o:p></o:p></span></p>

<!--EndFragment-->



<!--EndFragment-->

<br></p>
by AlexisMatthews at 01-11-2020, 01:42 AM
<p>MyAssignmenthelp was built around the learning enhancement experience and environment. The business was about the learning-related convenience of students, giving students technologically advanced resources to improve research trends, and proving a forum where anyone would learn. Read More: <a href="https://myassignmenthelp.com/myob-assignment-help.html">myob assignment help</a><br></p>
by Assemble-MrT at 27-04-2018, 10:39 AM
Wiesbaden, April 27, 2018 The worldwide popular Pizza Creator from Pizza Connection 3 is now also available separately on Steam for only 99 cents! For little money interested players can now let their creativity run free and create almost infinitely many pizza variations - and if desired even share directly with their friends via integrated Facebook connection! And if you're hungry for Pizza Connection 3, you get a 10% discount on your purchase - thanks to a Steam Coupon, which every Pizza Creator buyer gets for free.
by Assemble-MrT at 27-04-2018, 10:32 AM
Wiesbaden, 27. April 2018 - Der weltweit beliebte Pizza Creator aus Pizza Connection 3 ist ab sofort für nur 99 Cent separat auf Steam erhältlich! Für kleines Geld können interessierte Spieler nun ihrer Kreativität freien Lauf lassen und hemmungslos nahezu unendlich viele Pizza-Variationen erschaffen - und auf Wunsch sogar via integrierter Facebook-Anbindung direkt mit ihren Freunden teilen! Wen dann der Hunger auf Pizza Connection 3 gepackt hat, erhält 10% Rabatt beim Kauf - dank eines Steam-Coupons, den jeder Käufer des Pizza Creators kostenlos erhält.
by Bayernsebbl at 21-04-2018, 08:20 AM
Hallo zusammen, 

also ich bin echt zufrieden mit dem Spiel es macht richtig Spaß, aber meine Gegner beim freien Spiel sind alle sooo schlecht  Sad
Die Restaurants sind immer leer und die gehen dann auch ziemlich schnell pleite. 

Ich start schon immer mit dem Geringsten Kapital wähle bewusst 3 starke Gegner. Hab beim letzten mal mit einem Pizzawaagen angefangen um denen im Restaursnt einen Vorlauf zu lassen. Aber die bringen einfach nichts zusammen :Sad

Was kann ich verändern um die Gegner besser zu machen? Will mich mit denen schon ein bisschen kloppen Big Grin
by Assemble-MrT at 20-04-2018, 03:45 PM
Liebe Spielerinnen und Spieler,

nach mehreren neuen Beta (“Preview”) Versionen aktualisieren wir heute die Hauptversion des Spiels. Das sogenannte Calzone Update enthält alle Fehlerbehebungen und Feature Erweiterungen der “Preview” Versionen im Zeitraum vom 29. März - 16. April. Diese Version enthält viele Fehlerbehebungen, Änderungen am Lager Management sowie eine verbesserte Nutzerführung.


Änderungen

Allgemein
  • Die Symbole über den Köpfen der Stadtbewohner zeigen nun bei bestimmten Gedanken auch die Dauer an.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    New citizen thoughts 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • Der Spieler kann die besitzanzeigenden Linien von Werbemaßnahmen und Warenhäuser zum Restaurant über einen Knopf an der Minimap jetzt an und ausschalten.
Feature: Lager
  • Die Benutzeroberfläche für den Menükarten Manager wurde überarbeitet und enthält nun neue, wertvolle Informationen um das Lager effizient nutzen zu können.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    Reworked menu card UI 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • Eine Pizza auf der Menükarte zeigt nun an, wie viele Pizzen mit dem aktuellen Lagerbestand gebacken werden können.

  • Eine Pizza auf der Menükarte zeigt nun an, wie viele Pizzen mit einem vollen Lager, entsprechend der aktuellen Lieferpriorisierung, gebacken werden können. Damit wird die Auswirkung der Lieferpriorisierung direkt sichtbar.

  • Die Benutzeroberfläche für den Lager Manager wurde verbessert.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    New UI in supply manager 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • Die Benutzeroberfläche für den Lager Manager enthält nun Informationen über die Gesamtzahl der Pizzen, die nach aktuellem Lagerbestand gebacken werden kann.

  • Die Benutzeroberfläche für den Lager Manager enthält nun Informationen über die Gesamtzahl an Pizzen, die mit einem vollen Lagerbestand gebacken werden kann.

  • Die Benutzeroberfläche für den Lager Manager enthält nun die Möglichkeit, einen gewissen prozentualen Anteil des Lagers leer zu räumen, um beispielsweise Platz für die Zutaten von Pizzen zu schaffen, die neu auf die Menükarte hinzugekommen sind.

  • Die grafische Repräsentation des Lagerbestands in der Spielewelt wurde überarbeitet und gibt nun eine rein prozentuale Auslastung des Lagers an. Dadurch konnten visuell ansprechende Objekte verwendet werden, statt der bisherigen bunten “Kissenboxen”.

  • Die Benutzeroberfläche über dem Restaurantlager enthält jetzt eine Checkliste, die auf die drei größten Probleme hinweist: Es können bei vollem Lager nur wenige Pizzen gebacken werden, die durchschnittliche Qualität der Waren ist schlecht und das Lager beinhaltet Waren, die nicht mehr benötigt werden und dadurch Lagerraum blockieren.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    New supply checklist & world UI 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • Die Benutzeroberfläche über dem Restaurantlager kann jetzt an und ausgeschaltet werden.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    Pizza cart restocking 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks




  • Balancing: Die Preispräferenzen der einzelnen Zielgruppen wurden angepasst um ein realistischeres Ergebnis zu erzielen. Dadurch wurde auch die Schwierigkeit des Spiels insgesamt leicht erhöht.

  • Balancing: Die Kapazität eines Lagerregals wurde von 100kg auf 150kg angehoben, um mehr verschiedene Zutaten auf einer Pizza zu ermöglichen.

  • Balancing: Die Geschwindigkeit und Liefermenge vom Lagerpersonal wurde angepasst

  • Gäste, die eine Pizza bestellen möchten, die zur Zeit nicht gebacken werden kann weil Zutaten fehlen, suchen sich die nächst beste Pizza aus der Karte aus, solange diese einer gewissen Mindestbewertung entspricht.

  • Das Warndreieck, das bei zu vielen verschiedenen Zutaten auf der Menükarte angezeigt wurde, ist nun deaktiviert, da es zu Verständnisproblemen führt.

  • Die Ausgabe für den verfügbaren Lagerbestand auf der Menükarte wird nun rot markiert und erhält einen Tooltip wenn die Zutaten für eine Pizza nicht geliefert werden können, da das Lager bereits voll ist. Dies ist vor allem wichtig, wenn bei laufendem Restaurant betrieb eine neue Pizza auf die Menükarte gesetzt wird.[Image: ?interpolation=lanczos-none&output-forma...olor=black]
    red indicator for menu card 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks

    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    tooltip for insufficient storage 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • Die Kapazität von Warenhäusern wurde angehoben.
Steam Cloud
  • Spielstände werden jetzt plattformübergreifend in der Cloud gespeichert. Das bedeutet, dass der Spielfortschritt egal auf welcher Plattform man sich befindet in die Cloud übertragen wird. Vor dieser Änderung wurden Spielstände nur pro Betriebssystem in der Cloud gespeichert.

  • Spielstände werden jetzt auch unter SteamOS/Linux in der Cloud gespeichert
Korrupte Spieldaten
  • Das Spiel informiert den Spieler über korrupte Spieldaten und bringt ihn beim Versuch diese zu laden in das Hauptmenü zurück, anstatt im Ladebildschirm hängen zu bleiben.
Dateisystem
  • Beim Speichern verschiedener Spieldaten werden die vorherigen Versionen als Backup gesichert.

  • Sollten Spieldaten vom Filesystem nicht lesbar sein, wird entweder auf die Backup-Dateien zugegriffen, oder versucht die Daten zu rekonstruieren
Pizzakarren
  • Der Pizzakarren füllt sich nur noch zu Beginn seiner Öffnungszeiten automatisch auf.

  • Das Menü “Lager” in der Benutzeroberfläche des Pizzakarrens enthält nun einen Hinweis zum Auffüllen des Lagerbestands.

  • Der Spieler kann den Lagerbestand des Pizzakarrens gegen eine kleine Gebühr nun jederzeit aktiv auffüllen.

  • Balancing: Die Kapazität des Pizzakarrens wurde von 100kg auf 200kg angehoben.

  • Der Pizzakarren zeigt direkt in der Welt an, wenn das Lager aufgefüllt wird.

  • Der Pizzakarren hat nun eine neue Benutzeroberfläche in der Spielewelt, um auf mögliche Fehler oder Probleme hinzuweisen.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    pizza cart world ui 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



Allgemein
  • Die Preispräferenz im Glossar enthält nun visuelle Markierungen ab wann Preise schlechter bewertet werden.[Image: ?interpolation=lanczos-none&output-forma...olor=black]
    price preference indicators 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • Das Menü für das freie Spiel hat jetzt einen Regler der die verkauften Pizzen pro Gast reguliert. Dieser Regler kann benutzt werden um die Schwierigkeit des Spiels zu ändern.[Image: ?interpolation=lanczos-none&output-forma...olor=black]
    pizzas per guest 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • Die KI wurde verbessert

  • KI: Gegner erforschen jetzt früher Werbemaßnahmen
Einrichtung
Bug fixes

Allgemein
  • Köche sollten jetzt wieder zuverlässig arbeiten.

  • Das “Ich bin ein Berliner!” Achievement wurde abgeändert. Da es keine Mission in der Kampagne gibt war es nicht lösbar. Das wurde nun behoben, indem der Spieler ein freies Spiel in Berlin startet und gewinnt.

  • Warenhäuser werden nicht mehr automatisch aufgefüllt, wenn der Händler geändert wird. 

  • Warenhäuser füllen sich nur noch zu Beginn jedes Tages auf oder wenn sie gemietet werden.

  • Ein NavMesh Problem in Sydney wurde behoben, dass dafür gesorgt hat, dass alle Angestellten in Kapitel 6 der Kampagne in einem Gebäude festhingen.

  • Die Oper in Washington hat nun korrekt platzierte Eingänge.

  • Die Zielgruppen-Kommentare in der Backstube reagieren jetzt auch, wenn die Profitspanne verändert wird.

  • Kamerawackler wurden behoben. Im speziellen sollte das Ausschalten der Option ‘Kamera Rotation invertieren’ keine Probleme mehr machen.

  • Die im Optionsmenü festgelegte Kamera Rotationsgeschwindigkeit wird jetzt nicht mehr bei Spielstart zurückgesetzt

  • Probleme mit der Platzierungs-Vorschau im Architekten wurden behoben.

  • Weitere Probleme, die dazu führen, dass Gäste auf einer hohen Geschwindkeitsstufe nicht korrekt bedient werden, wurden behoben.

  • Das “Daumen nach oben” Icon wird nun korrekt in der Spielerfarbe eingefärbt, wenn Gäste in ein Restaurant gehen

  • Probleme beim platzieren von Stühlen in manchen Restaurantlayouts wurden behoben.

  • Lagerpersonal liefert nun die korrekte Anzahl an Zutaten.

  • Zutaten verderben nun in korrekter Geschwindigkeit.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1353963856

  • Gäste laufen nicht mehr zwischen Stühlen und Tischen wenn diese direkt aneinander stehen.

  • Der Innenarchitekt benutzt jetzt den angegebenen Stilfaktor.
MacOs spezifisch
Known issues
  • Teppiche können aktuell noch durch Wände hindurch platziert werden.
by Assemble-MrT at 20-04-2018, 03:44 PM
Dear Players,

after several beta (“Preview”) updates, we now update the main, default version of the game. The Calzone update includes all fixes and feature updates from our “Preview” - Beta releases from 29th of March - 16th of April. It includes lots of bug fixes, changes to supply management as well as usability enhancements.


Changes

General
  • The symbols above the heads of citizens now also display the duration of specific thoughts.

  • The player can now turn on and off the lines between warehouses and marketing spots to the restaurant via a button on the minimap.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    New citizen thoughts 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks


Feature: Supply
  • The interface for the menu card has been redesigned and includes new valuable information to use the storage more efficiently.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    Reworked menu card UI 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • A pizza on the menu card now shows how many pizzas can be baked with the current stock.

  • A pizza on the menu card now shows how many pizzas can be baked with a full stock, according to the current delivery preference. This makes the effect of the delivery prioritization directly visible.

  • The user interface for the storage manager has been improved.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    New UI in supply manager 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • The menu card manager interface now contains information about the total number of pizzas that can be baked based on current inventory.

  • The menu card manager interface now contains information about the total number of pizzas that can be baked with a full inventory.

  • The storage manager now includes the ability to empty a certain percentage of the storage, for example, to make room for the ingredients of pizzas that have recently been added to the menu.

  • The graphical representation of the inventory in the game world has been revised and now indicates the utilization of the storage in percent. This allows visually appealing objects to be used instead of the previous colorful "pillow boxes".

  • The UI above the restaurant storage now has a checklist that identifies the three biggest issues: you can only bake a few pizzas when the storage is full, the average quality of the ingredients is poor, and the storage contains ingredients that are no longer needed and thereby block storage space.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    New supply checklist & world UI 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • The user interface above the restaurant storage can now be switched on and off.
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    Pizza cart restocking 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • Balancing: The price preferences of each target group have been adjusted to achieve a more realistic result. This also slightly increased the difficulty of the game as a whole.

  • Balancing: The capacity of a storage rack has been increased from 100kg to 150kg to allow for more different ingredients on a pizza.

  • Balancing: The speed and delivery quantity has been adjusted by the warehouse staff

  • Guests who would like to order a pizza that cannot be baked at the moment, because ingredients are missing, choose the next best pizza from the menu as long as it meets a minimum rating.

  • The warning triangle for too many different ingredients on the menu card is now disabled as it was misleading.

  • The output for the available stock on the menu card is now marked red and shows a tooltip if the ingredients for a pizza cannot be delivered because the stock is already full. This is particularly important when a new pizza is placed on the menu while the restaurant is running. 
    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    red indicator for menu card 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks

    [Image: ?interpolation=lanczos-none&output-forma...olor=black]
    tooltip for insufficient storage 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • The capacity of warehouses has been increased.
Steam Cloud
  • Saved games are now stored cross-platform in the cloud. This means that game progress is transferred to the cloud no matter which platform you are on. Prior to this change, savegames were only stored per operating system in the cloud.

  • Saves are now also stored in SteamOS / Linux in the cloud
Corrupt game data
  • The game informs the player about corrupt game data and returns it to the main menu when trying to load it instead of getting stuck in the loading screen.
File system
  • When saving various game data, the previous versions are backed up.

  • If game data should not be readable by the file system, either the backup files are accessed or the data is to be reconstructed
Pizza Cart
  • The pizza cart restocks its ingredients only shortly before opening automatically.

  • The player can restock the pizza cart actively by paying a small fee.

  • The supply tab in the pizza cart user interface now contains a note on how restocking works.

  • Balancing: The capacity of the pizza cart has been increased from 100kg to 200kg

  • The pizza cart will display when the storage is refilled.

  • The pizza cart now has an user interface in the world that should inform the player about mistakes or issues.[Image: ?interpolation=lanczos-none&output-forma...olor=black]
    pizza cart world ui 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks


General
  • The price preference in the glossary now contains visual markers to indicate from which values prices are rated worse.[Image: ?interpolation=lanczos-none&output-forma...olor=black]
    price preference indicators 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • The free game menu now has a slider to control the amount of pizzas sold per guest. This slider can be used to change the difficulty of a game.[Image: ?interpolation=lanczos-none&output-forma...olor=black]
    pizzas per guest 
    A Screenshot of Pizza Connection 3
    By: Doppelkeks



  • The AI behaviour has been improved.

  • AI: Opponents explore advertising measures earlier now
Furniture
Bug fixes

General
  • Cooks should work reliably again now.

  • The “Ich bin ein Berliner!” achievement was changed. Since there are no missions in the campaign with Berlin, the achievement could never be unlocked. This was fixed. The achievement is now tied to winning a free game in Berlin.

  • Warehouses are no longer restocked when the vendor is changed. 

  • Warehouses only restock on start of each day or when they are rented.

  • Fixed a NavMesh issue in Sydney that caused everyone in Chapter 6 of the campaign to be stuck in a building.

  • The Washington Opera now has correctly placed entrances.

  • The target groups comments in the bakery now also react when the profit margin is changed.

  • Camera shakers have been fixed. In particular, turning off the option 'invert camera rotation' should not cause any problems.

  • The camera rotation speed, set in the options menu, will no longer be reset at game start

  • Problems with the placement preview in the architect have been fixed.

  • Other issues that cause guests not to be served correctly at high speed have been resolved.

  • The "thumbs up" icon is now correctly colored in the player color when guests go to a restaurant

  • Problems with placing chairs in some restaurant layouts have been resolved.

  • Warehouse staff now provide the correct number of ingredients.

  • Ingredients now spoil at the correct speed.
    https://steamcommunity.com/sharedfiles/f...1353963856
  • Guests no longer walk between chairs and tables when they are directly next to each other.

  • The interior designer now uses the specified style factor.
MacOs specific
Known issues
  • Carpets can currently be placed through walls.
by Assemble-Creaser at 11-04-2018, 01:49 PM
Wiesbaden, April 11, 2018 The business simulation Epic Car Factory is now available on Steam. The simulation with retro charm was developed by Epic Devs and today released by Assemble Entertainment at a price of 14,99€. Tonight Assemble Entertainment's flagship product manager Timothy Thee and company mascot Joel Griebel will showcase the game in a live stream, which will be shown here starting 6pm CET:
https://www.twitch.tv/assembleteam
And just in time for the release there is also the release trailer for the game: 



Epic Car Factory lets you be the CEO of your very own car company. You are responsible for developing, building, and marketing vehicles for the world stage. Try to stay in the black while navigating the tumultuous market and striving to beat out the competition. To thrive you’ll need more than heart and determination. You’ll need to hire the right people, focus on the right projects, research the right parts, decide which customers to court, and make the tough calls. Your company will succeed or fail based on the choices you make!
 
Epic Car Factory is a grand business simulation game filled with…
 
  • Car Development (over 70 cars types to research)
  • Research (24 different parts with 5 quality levels)
  • Employees (over 40 possible employees, different professions and training options)
  • Contract Jobs (Dozens to help supplement your factories income)
  • Advertising and marketing (to help get the product to the buyer)
  • Random economic Events (Because the market is volatile)
  • Dynamic time control (Make every second count or skip ahead weeks)
  • And more!
     

  •  Previous
  • 1
  • ...
  • 75
  • 76
  • 77(current)
  • 78
  • 79
  • ...
  • 83
  • Next 
Welcome, Guest
You have to register before you can post on our site.
Username

Password


Login
Search Forums

Forum Statistics
Members: 6,943
Latest member: AlyssaKraf
Forum threads: 1,062
Forum posts: 1,062
Online Users
There are currently 96 online users.
0 Member(s) | 96 Guest(s)